Learning C# - Workshop Two

In our first workshop, we installed everything we needed to run C# on our computer. We even got our first program up and running! In this workshop, we will start to edit our “Hello World” program.

Open up Visual Studio Code, the code editor we installed in the first workshop. The welcome page will give you an option to “open a folder”. Click this and then find your “HelloWorld” folder that we created inside “Repos”.

This will open the directory containing our application. There should be two files, HelloWorld.csproj and Program.cs, and one folder called obj.

Open the Program.cs file; this is the entry point of our application and it will look like this:

using System;

namespace HelloWorld
   class Program
       static void Main(string[] args)
           Console.WriteLine("Hello World!");

It has a Program class with a Main method inside it.

The Console.WriteLine("Hello World!"); is what printed “Hello World!” inside our console. Change the contents of the " marks to say "Hello, what is your name?" as shown below.

static void Main(string[] args)
   Console.WriteLine("Hello, what is your name?");

Now if we run the project from the console, using >dotnet run again, you should see that our question is printed to the console instead.

What’s going on?

.NET comes with a whole load of ready-made code us to use in the form of libraries. See the using System at the top of the Program.cs file? That’s us saying that we want to use the System library. Inside these libraries, we have methods or functions that we can use or call.

Console.WriteLine(); is a method from the System library that, in this case, takes a string and then writes or prints that string to the console.

What’s a string?

C# is what’s known as a strongly-typed language. A string is a type. It means that the contents will be treated as text. There are many types and you can create your own types, often called models. We will cover more types in the next workshop.

Let’s see if we can get input from the console.

Update your Main method inside your Program class to the following:

static void Main(string[] args)
   Console.WriteLine("Hello, what is your name?");
   string name;
   name = Console.ReadLine();
   Console.WriteLine("Your name is " + name);

Now we have declared a variable called name, of type string. Whatever we type into the console will be stored in this variable because we have assigned the output of Console.readLine to it.

We then use another call to Console.Writeline() this time passing in a string and our variable, which is also a string. We can use the + sign to combine these.

Improving what we have

The above code is okay but we can make it a little bit better. This is called refactoring. We can do a declaration and assignation on one line so we now have:

string name = Console.ReadLine();

.NET is clever and most of the time it can tell what type a variable is so instead of string we can use var.

var name = Console.ReadLine();

We can also tidy up the last line of code using string interpolation: so

`Console.WriteLine("Your name is " + name);` 


Console.WriteLine($"Your name is {name}");

Which makes the code a bit more readable.

So in this workshop, we have learned to take input from a user, assign that to a variable and then combine that input with another string, outputting that to the screen!